End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Getting Started with End of War

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Core Gameplay Elements

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Who was behind the game's development process?

This game was published by Mirra Games.

Which age groups is the game designed for?

The game is targeted at players in the Kids, Teens age group.

What search terms would help find this game?

The primary tags assigned to this game are build, builder, building, city, war, warrior.

Which gender demographic does this game target?

The game’s gender-based target audience is Male.

Is blood a part of the game’s visuals or gameplay?

Yes, End of War involves blood in some way.

In which game genre does this one belong?

This game is categorized in terms of genre as Battle.

Can the game be accessed and played on mobile operating systems?

End of War works on mobile devices like iOS and Android.

What game development technology was chosen for its simplicity or power in game creation?

The creators of this game used the Javascript game library or engine.

Is there any cruelty present in the game?

Yes, End of War contains violent or cruel elements.

Is this game suitable for a kid’s age?

No, End of War is not child-appropriate.
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